Minecraft has become a kind of icon in the game world. She created a formula so simple and yet so well executed that many people are addicted to it. As with all successes, there have been countless clones, some really good and some not so good. Which brings us to Pixar, an offshoot of the ARC: Survival Evolved, the game that brought us an open world of survival on an island full of dinosaurs. This is what happens when two worlds collide.
It should be noted that this is not a friendly game for newcomers. You will find many menus and flashing instructions, so you better read the instruction page. If you think you can just spawn in this world and take things at your own pace, then unfortunately you are mistaken. There are systems on systems to process, including menus for things like handicrafts, skill points, inventory, maps and more. If you plan to invest your time in this game, it may not be much, but if you just want to get there and build a few things, it can be quite difficult.
Once you get used to the interface and systems, it’s time to go on an adventure! But don’t go too far, because you’ll soon encounter dinosaurs that are 60 levels above you. This game has a heavy RPG mechanism, so it requires you to level up and ship weapons and equipment. Normally, it would be nice if the RNG game wasn’t awful to you. When you start the game, you will be randomly placed on a map that will usually send you to areas where the enemies are more numerous than you are. The fact that the fight is sometimes confusing doesn’t help either. Sometimes enemies don’t suffer any damage when you hit them, and sometimes enemies that you can hit at random get healthy again. It is not always clear what the enemy is up to and how, which makes the battle less exciting than it might have been.
Maybe you don’t want to fight the dinosaurs and maybe you just want to escape and explore the world. Well, be careful where you go, because this game makes the journey around the world as tedious as possible. The map of the game makes the world seem huge, but every time I ran in one direction, I quickly ran into an invisible wall. It’s especially annoying when you walk into a cave and hit one, forcing you to jump awkwardly to get out. Moreover, the movement in this game is terrible. Your character has strange motion animations that make walking a routine, so even tasks like jumping over a block seem harder than they should be. It’s even worse when there’s almost no solid ground in the game, because every 1.5 meters there are blocks you have to jump over to get ahead. It’s hard to imagine how bad the controls are without playing with them. Imagine you had to stop every ten seconds and spend the same amount of time jumping over a block.
As mentioned earlier, this game has role-playing mechanisms, but they have also imbued them with elements of survival, making the game slower than it should be. You have standard RPG statistics like health, strength and stamina, but you also have statistics about hunger and time. You may be able to influence them by increasing their skill points, but this takes a lot of time. Of course, the developers wanted players to suffer for a long time in order to make the game fun. Increasing your values is as slow as possible, even if you put a few points in a value, it hardly seems to make any difference. To be honest, it’s not too difficult to get levels in the game, you can just kill enemies to get EXP or just stick around because you always get a very slow increase in EXP. There are mailboxes that offer side jobs that reward you with very skinny EXPs, but they’re not really worth it and make it look like a half-baked job.
The brutality of the game can be summed up in the simple difficulty of extracting and placing blocks. The most fundamental and most important feature of Minecraft, to which every clone devotes precious attention in order to stand above all other game features, is terribly done in this game. The blocks are much smaller, so they’re harder to touch. Also, there is no grid to indicate which block you encounter, so extracting or placing blocks sometimes seems random. You might think it’s just a problem because of the third-person camera view, and maybe the first-person view is much better? Well, maybe he will if I ever find him. Changing the camera image should be as easy as pressing a button, but I’ve been through all the menus and controls and still haven’t found a way to change the camera image. Here, too, a function that should be so simple and practical is becoming increasingly annoying and unnecessarily complicated.
So I’m not a fan of the mechanics of the game, the controls or the menus, but unfortunately the game continues to disappoint the graphics department. He has trouble staying at just 30 feet per second, but usually at 20 feet per second. You may have a little sympathy for this, given the number of dinosaurs you’re trying to put on the screen, but then you realize how far away the map is drawn. It’s so short that you’re practically surrounded by a plume of fog just a few feet long, and even that can give the game more credit than it deserves. To make matters worse, the game has a low resolution in docked and portable states. How can this game have so many technical shortcuts and still look terribly useless when Minecraft on the Switch has a smooth frame rate, large rendering distance and sharp resolution. There is no excuse for the strong optimization of this game on the Switch.
Although you can ignore all these problems, it is interesting to note that this game has both online and local multiplayer modes. We couldn’t try the local multiplayer mode because you have to play with someone who has a second copy of the game. When it comes to online multiplayer, you can create your own servers, or you can join the world of other people. Each server can hold up to 64 players, but each server I connected only had a few. It should also be noted that all the problems mentioned in this study occurred in solo mode. As you can imagine, online multiplayer does not offer a much better experience. Playing with others makes the game more fun, but this is only at the expense of the fun of interacting with others, not the quality of the game itself. If you have to play this game, online multiplayer is preferred if you have a good internet connection.
I’ve only talked about this game in glowing terms, so if I have to call something positive, it probably has to be the artistic style. Apart from the technical problems, the game looks great. It has a beautiful, colorful aesthetic that really distinguishes it from any visualization you associate with Minecraft. If the models of the characters are a bit rough, the dinosaurs all look fantastic. It’s always a pleasure to see them running, and they have a very solid animation.
The general problem with this game is that it is too far away from what has made Minecraft big: Simplicity. The mining, the fighting and even the simple movement are fantastic in this title, which PixARK should have copied. The fun and captivating simplicity of Minecraft has been ruined here, and that is precisely the biggest problem with the game. Then there are the technical problems and the lack of charm. The game doesn’t even have a soothing soundtrack to listen to while exploring, which means it has almost every repairable quality you can imagine.
- Graphs – 5/10
- Sound – 2/10
- Gameplay – 2/10
- Late complaint – 3/10
Final thoughts: AFDB
PixARK is a Minecraft clone to be avoided. There is a lot of boring content in this game. Everything that should be a simple function becomes much more complicated than it should be. When you walk around, you feel like a chore, you know you’re not having the best time. It feels like an unpolished early entry experience, not a completed game for $40.
Jordan is a gambling fanatic who grew up in a house shaped like a shovel. Years of cheap riding have made this man the quality researcher he is today.
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