Ares, the Greek god of war, is a force to be reckoned with, and in Smith he is the guardian you want to see above all else in a supporting role. He will work with the carriers of your team for the heavier starts in the support line so that they can get up to speed, and he will try to start team battles in the middle and later in the race, because he can be very aggressive in the fight. We’ll show you how his skills work, how to develop them during the game, and the best items to give him.
We write this with the concept of Ares that fulfils the supporting role.
All skills of Ares in Smith
These are all Ares’ abilities in Smith, and how they work.
Blessed presence – Liabilities
Passive Ares gives it 30 extra magical powers every time you exchange an object that has a passive aura. They are the Emperor’s Armour, the Wizard’s Blade, the Contagion, the Sovereignty, the Heart Amulet, the Imperial Jade Crown, the Shogun’s Kuzari, the Empty Stone, the Plague, the Piece of Pythagoras, the Mystic Post, the Theban Gauntlet, the Tyrannical Plate Helmet, the False Stone and the Staff of Asclepius.
Buoys – Capacity 1
The first capacity of Ares is called Tether. The necklace extends from the shield of Ares and connects to your opponent’s god if you can make a hit. When an enemy is on the Ares Chain, his speed of movement is reduced, he absorbs damage and provides a speed of movement buffer for Ares. Ares can pull three of those chains. However, to be able to pull the extra chain, Ares must attack the enemy god. If the chain misses one or two, it cannot pull the next one. These chains go on and damage the followers.
This power comes from Ares like a projectile.
- Damage to the servants: 70/90/110/130/150
- I swear to God: 25/45/65/85105
- Top speed: 15% per wrapped target.
- Duration: 4 seconds
- Max Ties: 3
- Mana Coast: 70/75/80/85/90
- Cooling capacity: 15 seconds
Supporting defence – Capability 2
Ares’ second ability is called Strengthening Defense, and it increases the protection of those around him, whether they are gods or allied servants. Not only does his defense increase, but the control over his crowd decreases and his health (HP5) is restored. In addition, Ares increases his defensive bonus by 7 for each opponent he immobilizes.
It comprises 35 units across the country.
- The defense: 20/25/30/35/40
- CC reduction : 10/15/20/25/30%
- Duration: 8 seconds
- Cuff bonus: 7 per chain
- HP5: 25/30/35/40/45
- Mana Coast: 40/45/50/55/60
- Cooling capacity: 15 seconds
Listening to the meat – Capacity 3
The third option Ares can use is called Searing Flesh, and it has a fireball coming out of the front of Ares’ shield. Enemies affected by flames suffer 0.5% damage every 0.5 seconds and Ares is immune to any flashback once activated.
The capacity stretches like a cone for Ares.
- Tap damage: 15/20/25/30/35
- % Maximum health per tick (gods) : 1/1/2/2/3%
- maximum % health per tick (servant) : 5%
- Mana Coast: 55/60/65/70/65
- Cooling capacity: 12 seconds
No escape – boundary
The last option Ares can use is his ultimate No Escape option. If you use it, Ares jumps into the air and chains all the enemy gods around him. After 2.5 seconds he crashes to the ground and catches all the enemies that are chained to him. Those who are chained suffer a certain amount of damage and are stunned for a second. It has the same radius as the Strengthen Defenses 35 capacity.
- Too bad: 200/275/350/425/500
- Anaesthetized: 1 second
- Mana Coast: 80/85/90/95/100
- Cooling capacity: 100 seconds
How to improve and use Ares’ skills
Ares is one of the most aggressive goalkeepers you can play as in Smite, despite his role as a watchful defender for your team. The first skill you always want to grab when you start the game is Burning Flesh. This will help you and your porter to clean the purple jungle camp you start before you reach the driveway. From there you can use it to clean the wave while repelling the enemy.
At the beginning of the game you choose how you want to play Ares and what skills you get. You can choose to put all your points in the Supporting Defense or Manila category first. The Defense Bolster increases the defense of your transport partner and the Minion wave, making it harder to destroy the enemy team. Moreover, if you set up and aim well, you can hit the opponent in the face, forcing him or her to adopt a more defensive stance. But this makes your Ares vulnerable, which is likely to get a few hits from a wave of enemy followers.
Of the two options, we recommend targeting as much of the Shackle as possible, then strengthening the defense for the regeneration of hard HP5s, and finally tearing off the meat. You don’t want an escape, you’re on a higher level if that’s possible.
Ares Best Buildings
With Ares as guardian you want to take the blessing of the guardian and then the shiny emerald to buy the Thebes glove at the end. The glove is the first option for almost all supporting gods. After that you want to go to Shoes of Focus to reduce the recharging time of Ares and give him a good dose of mana.
Ares’ main method of getting the most out of his items is to ensure that almost all items, except his boots, have an aura of passive power. This allows Ares to make optimum use of its passivity and increase its speaking power by 30 pieces. If you use five objects, that’s 150 magical powers, making Ares an aggressive medium with a lot of damage related to its abilities. For the third item, after the boots, you must choose Mystic Mail, Kusari Shogun, or one of the anti-healing, Plague or Contagion items. Of the two, we recommend Contagion because it gives Ares a much needed MP5 and mana boost and allows him to use his powerful abilities quite often before returning to base.
These are the other elements we recommend you put on Ares. They don’t all have an aura, but they are practically for every caregiver.
- imperial armour
- Bald rock.
- The phallic stone
- Helmet with tyrant plate
- The charm of the heart
- Spectral armor
- Mail from Midgardia
- The cloak of discord
- The flag of hope
- An Energyalisman
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