Counterplay Games today released update 2.3.15 for the PS5 and PC versions of Godfall. Below you will find the full explanation of the 17th update. December.

The Godfall 1,000,006 update is now available for download, the file size is 1.41 GB. With today’s update mass rescue is enabled, there are optimizations and many bug fixes.

Patches for Godopad 1.000.006 / 2.3.15

General – all platforms

  • A mass rescue is now at stake!
    • Players can now mark their equipment with a repair marker or a favourite marker.
    • The gearbox currently mounted on the axle plate is still blocked.
    • Transfer with a family member or locked labels cannot be stored.
    • The equipment with the emergency label is disassembled when you select Save All.
  • Fixed an issue where amulets, rings, talismans and accessories did not increase when moving to row 3. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Correction of a problem where secondary characteristics were not correctly updated when the post was reclassified in grade 5.
  • Solved several problems that may have led to hiccups and stuttering.
  • The text of the reminder name is integrated in the symbols of the test tower. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • The cursor in front of the field of view is activated.
  • Corrected input buffering problem when keys pressed (e.g. gun technology, lock) are not registered correctly.
  • Increased windows of opportunity to mute the use of the lifeline during battle animation.
  • Updated the way the game handles input buffering – read our developer comments, published in response to the end of the patch, to find out more!
  • Improved frame rate problems when using Archon Fury to summon Sentinels.
  • Solved a problem where the effects of Archon’s anger did not show accurate values.
  • Corrected an issue where Lunara’s AoE grabbed Archon’s wrath from a player.
  • Enhanced HUD weapon technology that includes a visual bloom when the bar is full. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Increased tracking/rotation for all weapons. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
    Congratulations to all major password users who had trouble getting where they wanted to go.
  • Solved a problem that allowed the enemies to parry the attacks of the players with weapons techniques.
  • The problem of light and severe attacks causing significant (and less significant) damage has been solved.
    • Light and heavy temporary attacks cause the same damage as a light weapon attack.
    • Damage for temporary attacks is now correctly spread with the corresponding attack and a bonus of +20%.
    • Examples of numbers : LA = 100, LTA = 120. HA = 150, HTA = 180
      Where previously all temporary attacks (light and heavy) had a case of 100.
  • Fixed an issue where the game could fail when using a weapons technique during a heavily loaded attack.
  • Improved Ranking 3 Finesse skill that allows players to throw projectiles with any quick movement.
    • Previously, the Quickturn attack was only triggered when the tumultuous effect was turned off.
    • Each Quickturn now throws daggers regardless of the presence of the tumbler effect (and applies the tumbler at the end of the cooling).
  • Fixed an issue where the leveling did not allow the weapons to be reloaded or the screen coolers to be reset.
  • The problem of knocking down players during the execution of weapons techniques has been solved.
  • Solved a problem where the strike of the Springschild was spread with force (instead of with the mind) when using the secondary weapon.
  • Correction of a problem where the use of the northern long word technique during leveling would lead to the definitive disappearance of HUD.
  • Solved a problem where spam attacks could bypass the timed attack window during the Southern longword technique.
  • The problem of double blades loading heavy attacks and not working reliably has been solved.
  • Fixed an issue where the last shots of a double-bladed attack with heavily loaded objects were not registered.
  • Solved a problem where heavy time attacks with personnel did not benefit from the Grade 5 bonus of the Time Attack skill.
  • Solved a problem where attacks with heavy pole weapons did not cause any damage to Soul Splash.
  • Fixed a problem where a Heavy Timing attack could not absorb Rampage to cause +500% damage.
  • Coloured health conditions added to the player’s nameplate for multiplayer mode.
    This includes a flashing indicator for each player being hit.
  • Solved a multiplayer problem where leaving Dreamstone’s activities as a hunter would create a bridgehead mission in his holocard.
  • Solved the multiplayer problem where the lines of the party members could overlap during the transitions between the scenes.
  • Problem solved in the Multiplayer Trial Tower where trying to open a closed safe with insufficient keys would prevent the player from interacting with other objects on the same floor.
  • Problem solved in multiplayer where a player may lose the ability to use the interaction button when trying to open a box at the same time as another player.
  • Solved a multiplayer problem where the Solaris shell seemed messy for the dying, even if the shell was damaged.
  • Resolved a multiplayer problem where the Solaris shield was not updated until it was completely broken or recharged.
  • Resolved an issue in multiplayer mode where the button prompts would stick after the game had ended if the player pressed the interaction buttons.
  • A problem solved in multiplayer where dodging Lunara’s AoE keeps would cause the player to float to the dodge.
  • Problem solved in multiplayer where mining was capped at level 40 in some game modes instead of being scaled with the mission level.
  • Several multiplayer crash problems solved by desynchronization.
  • Craven’s stop-cycle animation has been modified.
  • The animation of Sunflare Ravager’s finisher has been edited so that it doesn’t collapse cheerfully after his death.
  • Adjust the animation of the shield so that it remains in place after blocking a hard blow.
  • Adjustment of the bow shield throw animation to include more body/shoulder weights behind the throw.
  • Adaptation of the animation to the combos of light attacks of long words to make it less floating.
  • Set up animations for the Battlecry and Wargulf Warrior Walk cycles.
  • Set up animations for various Abyssinian enemies who suffer from stuttering in their migration cycles.
  • Removal of the 250 ms delay in the animation on the suspension material. The properties are now displayed as soon as the statistics card is called. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Solved an animation problem where catching a Zamora would make the player float (instead of sitting in the hand).
  • Probably the animation where Griev’s Sanstil’s hammer swings wildly on landing to throw a fireball.
  • Curled up Animated Edition, in which Greaves Sanstil’s lava bucket shakes unrealistically during the disassembly animation.
  • Solved an animation problem where Nyak supporters seemed to slip instead of running well.
  • Problem solved in multiplayer where blocking a normal attack can sometimes block a player in a repetitive animation blocking loop.
  • Solve a problem that would allow all enemies in the group to live in sync.
  • Corrected the error where the player could not cancel the animation immediately after placing the banner.
  • Fixed an issue where a higher level animation would replace other animations and reset the camera position.
  • Improved mesh logic and deterrence logic to prevent enemies from being immobilized or immunized.
  • Improved visual guidance with Spirit Vision for free-running activities. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
    • The red bonus lens bars have been enlarged
    • A new particle effect has been added that guides the player to the next radius.
  • Activates the confirmation screen when you try to leave the game.
  • Activates the confirmation screen when resetting the skill grid. Crossword puzzle: Crossword puzzle: Crossword puzzle: Crossword puzzle: Crossword puzzle:
  • Includes pressure and hold protection if you try to leave Dreamstone.
  • At the end of the Hunted mission there is a hint that allows the player to choose between Free Roam and Return to Sanctum.
  • Several emitting VFX are included to inform the player about important objects (e.g. switches).
  • Increase the player’s reaction radius when sprinting (to prevent him from running backwards). Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Increase the allowed turning circle during the super sprint to a breaking point. Enjoy a walk through the kingdoms!
  • Increases the health of the training dummy.
  • Remove the player’s collision with the NPC challenge. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Remove the I CANNOT BE STOPPED line from the macro dialog options when health is less than 40% to avoid ironic quotes about death.
    (You’ll fall and the macros won’t succeed!).
  • Removed the interaction to collect nodes at the touch of a button.
  • A problem solved in the free room where chest-timing objects could be spread over several floors if they were in the building.
  • Problem solved in multiplayer where a second shot from the light Polearm combo would not do any damage if it was executed too fast.
  • Solved a problem where the full health effect (as with the Red Dragon Tail Filter) did not work properly.
  • Correction of the question where an accident can happen during the battle against the Sunflare Ravager during the mission of the Temple of the Evangelist.
  • Fixed an issue where adjacent additional bonuses were not on other additional status cards.
  • Fixed an issue where a player’s disease timers (such as burning) would continue to run when a pause was inserted.
    In the past, you could pause the game to allow the release time to elapse, even if it kept running for the time it was scheduled to run.
  • Fixed an issue where versions of the intermediate Ascendant pattern were dropping more and more health obes.
  • Solved a problem where the Azure Enclave was inaccessible (via an inactive phase node) when entering Free Roam after completing a hunting mission in a floating remnant.
  • Resolved an issue where basic and improved items were rewarded with the same amount of power in saving.
  • Problem solved where the boss’s music keeps playing after the boss is defeated.
  • Fixed a problem where the patterns did not show their interaction with the decommissioning if they were previously disconnected.
  • Solves the question of where filmmakers can duplicate their character models.
  • Solved a problem where the rapid elimination of enemies with a significant delay could result in the absence of targets.
  • Problem solved with the cloth gun mount that didn’t work when entering the boss’s arena after death.
  • The question where the cursed treasure chest of the wetlands can create a blinding light has been solved.
  • Fixed an issue where the Dreamstone versions of Solaris and Macros couldn’t play any battle music when activated.
  • Solved a problem where killing a phalanx in the manual could cause you to rest too far and sometimes get stuck in the middle of the flight.
  • Problem solved where the lift announcements were not displayed, so no further progress could be made.
  • The problem of enemy weapons that do not fall apart properly and leave their owners on their guard has been solved.
  • Solved a problem where the wall of the Guild Commander would not fill with fog to match the entrance to the arena.
  • Solved a problem where objects without a fixed object could roll the secondary characteristics of another object if it was enchanted.
  • Problem with special effects removal for looting in the field solved.
  • Solved a problem where enemies at low level can encounter you, disrupting the battle flow.
  • Problem with making Lunara orbs wrong solved.
  • Fixed an issue where the Easy difficulty is always highlighted when you open the Difficulty menu.
    If you now open the Difficulty menu, the currently set difficulty level will be highlighted.
  • The question where to find the support geometry under certain Valorplates mechs has been solved.
  • Resolved the issue where banner placement can be cancelled halfway through to keep the movement of the items away while the banner remains hypothermic.
  • Fixed an issue where player-generated projectiles (e.g. bullets) took strange flight paths to reach their destination.
  • Locked where players can attack and defeat Zenun during the rescue mission.
  • Solved a problem where players would jump to the phase nodes they were under instead of the target phase node.
  • Solved a problem where players had great difficulty opening a door for the first time in Exalted Lunara.
  • Problem solved where Polearms can be launched to destroy targets through sealed doors that prevent progress.
  • Solved an issue where the purchase of all skills would result in some skills of the maximum rank being partially charged the next time you start the game.
  • Solved a problem where resources (other than electricity) were not added as a unit in the safe.
    Other raw materials now appear only once in your outside stock for their total purchased amount, just like electricity.
  • Solved a problem where solar houses can sometimes spawn outside safe areas, making them inaccessible.
  • The question why Sunflare Ravager doesn’t play their unique music when participating in the Air Realm Gauntlet has been solved.
  • The issue of health recovery has been set at X%, while your health is less than 25%; the same recovery is expected.
    Previously, all health care premiums of 65/88/112% gave 75% instead of what was described.
  • Clarify the number of healing attacks Falcius Diarques gives up when he loses a player due to aggressive behavior.
  • Corrected an issue where the brightness slider could not be moved to the left.
  • Problem with the display of floating text RECOVERY above some crates has been solved.
  • Fixed a problem where a bouncing thyroid head did not cause damage to the shower batteries.
  • Solved a problem where a player could be locked in an elusive state after performing a parry.
  • Fixed an issue where a player can suddenly stop as soon as he enters Super Sprint.
  • Solved a problem where the HUD Polarity Attack would not be properly updated after a player’s death.
  • Resolved a problem where Rampage’s VFX gun tracks were not behaving correctly.
    • If there had been an exchange of weapons, Rampage’s non-trigger weapon would not have followed the trail of the VFX weapon.
    • If the original weapon remains in the hull after Rampage, it will permanently retain the VFX.
  • Resolved a problem where the Resistance Node would show the wrong resistance level for each grade.
  • Solved a problem where treasure chests can be recharged when party members leave the party.
  • Solved a problem where Wargool champions had no signs of disassembly, so no further progress could be made.
  • Solution to the question where the physics of Zamora’s tissues gets angry and crazy.
  • Correction of a problem related to the improper use of environmental wind energy during training.
  • The problem was solved with more reflection when the increase in damage did not apply at all.
  • Problem solved with Grade 5 Low capacity where the shock wave causes the damage modifiers to be reused, resulting in astronomical numbers.
    • Previously, Shockwave caused 50% initial damage and accumulated on all modifiers (including weak spots).
    • Weakpoint Shockwave now correctly captures 50% of the total initial damage and applies that damage only as intended.
  • Correction of various disappearing environmental fragments as a result of LOD and/or viewing surface problems.
  • Solution to various environmental collision problems in different areas.
  • Several problems and malfunctions solved with the introduction of the final pattern in kinematics.
  • Resolved several problems related to the lack of VFX indicators for batch shots.
  • Resolved several problems with text strings that were not translated from English into the correct language.
  • Solve different spelling and grammar questions in different languages.
  • Solved several route problems that briefly led the players in the wrong direction during the missions.
  • Resolved several problems regarding routes that lead players to the furthest goal/enemy rather than the nearest.
  • The materials screen has been updated to activate the standard equipment comparison function.
    You can always toggle this option to display the model of the weapon.
  • The holomap has been updated with the currently selected difficulty level.
  • The match macro has been updated so that it can no longer prevent corruption and stun players before they are attacked after they have died.
  • The previously confusing Rampage user interface has been updated – it now appears in the player’s weapon interface. Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17Godfall PS5 Update 1.006 is out – Patch Notes 2.3.15 on December 17
  • Updated SFX with regard to the use of the skill points in the skill grid.
  • Updated skill grid descriptions to match the player’s current/adjusted keys (instead of the standard keys).
  • The user interface has been updated to show which materials have been recovered from recovered transmissions.
  • Problem solved in multiplayer mode where accepting the invitation in the title screen did not automatically put the player in the game.
  • Fixed an issue where all sound was lost when resuming the game in standby mode.
  • Fixed an issue where the player, when starting the game without an internet connection and then reconnecting, would load a different character (if he had multiple characters).

Source: Gearbox

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