Picture : CD PROJECT RED
The first reviews of the long-awaited and extravagantly announced sci-fi role-playing game CD PROJEKT RED have arrived and, amazingly, Cyberpunk 2077 has managed to win the hearts of many critics around the world. Metacritic has already received everyone’s approval, and there are a handful of outstanding points in the game that remind us of one of the most epic gaming experiences.
However, those of you who have chosen the City of the Night this week should keep your expectations under control, as we have noticed a recurring theme among the reviews published so far: Almost everyone admits that Cyberpunk 2077 is a ridiculous buggy experiment. As can be seen from the series of criticisms that followed, accidents are a major problem that the early players almost certainly have to deal with.
Play corner: Cyberpunk 2077 is a phenomenal buggy. […] These bugs, more than any other game I’ve played for years, have often taken away my experience. Non-interactive elements, such as cardboard boxes, explode when you work with something near them; user interface elements remain on the screen for a long time after they are assigned, which can only be solved by reloading the memory; characters interrupt themselves during the correct sequence of dialogue and repeat the line they would say in the outside world, severely violating important points; I died once, and after restarting my last memory, I realized that my hacking skills weren’t working anymore, so I had to go back to auto-save 10 minutes earlier. It’s a long list.
IGN : Unfortunately, the number of errors I’ve experienced really has to be mentioned. I could only play Cyberpunk 2077 on a PC with a GeForce RTX 3080 GPU, and at the time of writing I’m still working on the PlayStation or Xbox versions, but the problems I encounter are very common and annoying. Performance on the Ultra’s 1080p settings with raytracing turned off was basically normal for me, because one would expect it to be the absolute minimum on a brand new and still hard to reach graphics card, which is normally only noticeable when driving in crowded places or in certain weather conditions – but it was the routine animation, missing models and erroneous dialogues that really pissed me off.
Officer Gamer: It is a pity that almost every serious dramatic rhythm has been undermined by some bug, from the interface full of messages and crosshairs that do not disappear to the large-scale scripting errors that otherwise prevent the action scene. What was to become my favorite big research project, the exciting mission of penetration, which took place in a busy public event, was destroyed by two broken elevators. I had to charge it a few times to make it work.
VentureBeat: I have a high tolerance for bizarre and random interference. I have high expectations, but to get a simulation of the world that behaves too well even for me. But during my time in cyberpunk I saw objects floating, vehicles disappearing and characters standing up. Sorting objects didn’t work well either and I couldn’t force a context-sensitive sneak attack after falling behind a certain enemy.
Something tells us that the CD PROJEKT RED was about to postpone the game for the fourth time, but that he decided to bite the dust with a sinister release instead of facing the anger of the fans and impatient investors again. I hope the game will be corrected and refined soon.
Cyberpunk 2077 will be released on the 10th. December 2020: Release on PC, Xbox One, PlayStation 4 and Google Stages The game will be unlocked for PC gamers in the US at 7pm. EAST 9. December.