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16 Best Sci Fi RPGs that Blow Your Mind

16 Best Sci Fi RPGs that Blow Your Mind

Although the RPG genre is filled with ghosts, zombies, elves, dwarves and other mythological creatures, few RPGs have taken the risk of going into space. This made it surprisingly difficult to find good quality science fiction role-playing games. The genre of science fiction is even broader than fantasy. So we bent the rules when it came to not ruling out good games.

We have ranked these games according to the same criteria as the best fantasy role-playing games ever made.

16 Best Sci Fi RPGs that Blow Your Mind

What is role play (in our opinion)

Before we list our favorite science fiction role-playing games, we explain the criteria we used to determine whether a game falls into the category of science fiction role-playing games.

What is role play (in our opinion)

For the purposes of this article, we consider the RPG to be a game that :

  • History
  • Training and character development
  • Decisions affecting the world of gambling
  • Focus on exploration
  • A fight that depends directly on the player’s choice of stats.

What we mean by science fiction.

We considered the following factors when deciding whether the game should be included in the science fiction genre:

  • Installation in the near or distant future
  • Installation and universes based on imaginary future scientific or technological developments
  • Science and technology are at the centre or core of a story that benefits or harms the societies represented.
  • Portraits of aliens or life on other planets.

Without further ado, here’s our list of the best science fiction role-playing games you can play right now.

16 STALKER: THE SHADOW OF CHERNOBYL

Date of first publication March 2007
Platform Microsoft Windows
Developer The SGC gaming universe
Publishing house GSC World Publishing, THQ

3/5

Character development

There’s no such thing as STALKER. The developers essentially took the real event (the Chernobyl nuclear disaster) and, somewhat inspired by Arkady and Boris Strugatsky’s excellent novel The Roadside Picnic and Tarkovsky Stalker’s surreal Soviet film, put a dark post-apocalyptic corkscrew in it.

When it was announced in early 2000, many critics and players rushed to declare that STALKER was the saviour of the game. With a restless development that lasted more than seven years, STALKER was far from being a real choice. Instead, despite (or perhaps because of) the complexity of the game’s development, we got an excellent combination of RPG and FPS elements.

STALKER: The shadow of Chernobyl is not a game for everyone. The atmosphere is gloomy, depressing and sometimes, frankly, frightening. The game is clumsy and difficult. Sometimes it seems like an amalgamation of ideas and projects for which the developers have not had the time or experience to fully implement them.

But beneath the rough and uneven surface lies one of the best and newest role-playing games. The vast area around the Chernobyl nuclear disaster is full of dangerous flora and mutants. Sometimes you meet either aggressive villains or trackers with whom you can trade items. There are also several camps where the player and other stalkers rest, buy provisions, eat, drink and share stories about their adventures.

The place where the shadow of Chernobyl is most visible is the Atmosphere section. Through the clever use of dynamic weather effects, disturbing sound effects and the day-night cycle, the walk through the nuclear wasteland becomes a truly exciting experience. There’s no such thing as STALKER: The shadow of Chernobyl is there, so don’t forget to try it – you’re missing out on one of the best science fiction role-playing games.

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Date of first publication February 2017
Platform PlayStation 4, Microsoft Windows, Xbox One
Developer PlatinumGames
Publishing house Anix-square

5/5

Character development

If you thought you’d never get used to robots, think again. – Deny it: The machines will unleash a whirlwind of emotions, as a housewife Andrea Bocelli’s Con Te Partiro first heard in the nineties.

Jokes aside, Nir: Automata is probably one of the most melancholic RPGs ever made. You’re playing for YoRHa No. 2 B (or 2B in brief), a combat android whose principal characteristics are calm and tranquillity. The year 11945 n. Chr., and the world was destroyed by the war between man-made androids and technical armies created by invaders from another world.

That’s what Nierom does: The machines that are so special are not only the attractive environment, but also the history, the direction in which it moves and the way the developers used the tool for the presentation. It’s also a pretty eccentric game when it comes to basic games. He asks a lot of the players, and in an age where mainstream games are made to keep up appearances, Deny has strayed from standard conventions and tried something new.

Sounds like New Vegas, Nir: The machines are not afraid to block the contents and whole branches of the plots by the player’s decision. It is a breathtaking curiosity, a touch of colour in an industry dominated by repetitive reflexes. He’s anything but perfect, but he’s still one of the best.

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  • 16 Best Sci Fi RPGs that Blow Your Mind The 10 best cyberpunk games of all time – Neons, gadgets, mega-companies, cool bikes and street-samurai, that’s what cyberpunk is all about. Here is a list of games that are perfect for cyberpunk.
Date of first publication February 2017
Platform PlayStation 4
Developer Partisan games
Publishing house Interactive entertainment from Sony

4/5

Character development

No one knows exactly what happened before the events in Horizon: Dawn is at zero, but one thing is clear: The world is far from perfect.

The story takes place on the 31st. It is a world in which people have fallen back into a kind of tribal society after an unknown disaster has struck the world. It doesn’t matter anymore, because it’s been so long since the situation in the squatted house won’t change when we find out what happened.

You play for Aloy, a hunter who launches into a post-apocalyptic world ruled by robotic creatures. Thanks to their profession, players have many ways to kill their enemies: they can confuse creatures with arrows, set traps, use explosives, and so on.

The harvesting of these creatures is essential for survival, because several useful things can be made from the ingredients. As with bony and carnivorous animals, the behaviour of the car depends on the nature of their species – some travel in herds, others prefer loneliness.

What turned the horizon around: Zero Drop, the usual role-playing game in the instant classic, is an exciting setting, or rather a graceful way in which the developers have managed to mix mechanics with the world.

The sense of discovery you get when you find a long forgotten audio magazine, the way the world was created to promote research, and the behavioral tricks of the machines make you feel like a true post-apocalyptic hunter, always looking for ways to increase your chances of survival.

The performances of Ashley Burch and Lance Reddick (Cedric Daniels from The Wire and Philip Broyles from Beyond, if the title sounds familiar), who give their characters real depth, dialogue and focus, are also commendable. Horizon: Zero Dawn is one of the best sci-fi role-playing games of 2010, so make sure to check it out.

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Date of first publication 19. September 2014
Platform Microsoft Windows, OS X, Linux, [7] PlayStation 4, Xbox One, Nintendo Switch
Developer Amusement show in the armed forces
Publishing house Low silver content

4/5

Character development

Wasteland 2 is everything a modern cRPG should be, just like the classic one. It is long (disappointingly long by modern standards), deep and very complex.

On the one hand, this shameless complexity and its confusing character only exacerbate the post-apocalyptic situation. On the other hand, the same elements that make Wasteland 2 such a great role-playing game can distract many newcomers to the genre.

Wasteland 2 is an alternative story in which the nuclear war (I mean, what else?) between the United States and the Soviet Union turned the whole world into an abandoned and infected country. Before we make (understandably) comparisons with the Fallout series, it is worth mentioning that the Wasteland universe is anything but strange.

While Fallout’s universe is characterized by a strange, retro-futuristic approach to 1950s technology, Wasteland 2 moves to a more grounded environment with real technology. In other words, there are two less cowboy robots in the Wastelands, who talk at the same pace as Big Lebowski’s storyteller, and more, finally, about real things.

Wasteland 2 has all the features of classic CRPGs: branched search lines, extensive character-building tools, multiple choices for progress and skills, and excellent dialogues and descriptions. However, there is one problem: it takes up to 30 hours before the gambling really opens and blossoms. Wasteland 2 takes a lot of patience, but it is very profitable.

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Date of first publication May 2010
Platform Microsoft Windows, PlayStation 3, Xbox 360
Developer Obsidian Entertainment
Publishing house Sega

4/5

Character development

Here’s the problem: We judge the Alpha protocol by what it could have been, not what it became, because Sega was Sega. The Alpha Protocol is, in simple terms, an obsidian at its peak before it frees the pillars of eternity and orients them in a more stable direction.

Like a vampire: Masquerade – Bloody lines, it’s a wonderful mix of great ideas and concepts. Unfortunately, behind-the-scenes development encountered problems, was delayed several times, the first part of the production cycle was carried out without a project manager or head designer, and faced numerous production problems, mainly caused by disagreements between Sega and Obsidian.

This leads to many problems and expensive and long scenes that are completely cut off from the game. The published product was a mess with an imbalance and a broken one by one. But if it’s good, it’s good.

Obsidian’s first inspired choice was to play his game not in a fantasy or a distant universe, but in a vaguely fantastic modern environment. You play Michael Thornton, a highly trained secret agent who works for Alpha Protocol, an American secret service that runs a secret black-ops mission.

The game is a great achievement in the field of spy thrillers in the form of a role-playing game inspired by James Bond and Jason Bourne. The main character of the game is loosely based on 24 Jack Bauer.

Despite the awkward and broken gameplay and shooting technique, the time-based dialogue system (which forces players to make quick decisions), the intrigue and cross-player quests – that’s what made Alpha Protocol a cult and a classic.

The Alpha Protocol accepts signals from the deus ex and does not hesitate to focus on the craziest conspiracy theories and push the limits of plausibility as far as possible without losing credibility.

It could have been a modern Deus Ex, but due to alarming developments it has not been able to realise its true potential. Maybe if Sega removes his collective heads from their *explite* and sells the rights to Obsidian (who has shown interest in the development of the sequel), we might see another Alpha protocol.

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Date of first publication September 1998
Platform Windows, Mac OS X
Developer Studios on the black island
Publishing house Production of interactions

4/5

Character development

Although the first Fallout was a big success for Interplay Legends, it’s not as big a success as one could have imagined. Fallout 2 was a high-quality sequel because it dramatically expands the world and creates even more moral ambiguity in a world where that was already the norm.

Set 80 years after the events of the first game, Fallout 2 takes you on a quest to find the descendant of the original hero who became a desert legend. The challenge for you is to find the Garden of Creation Kit, a device rumored to be capable of creating thriving communities from scratch. With nothing but Vault Dweller’s overalls (the main character’s original overalls), the PIPBoy, water bottles, spears and a bit of money, you’ll go looking for the device.

Of course, no one’s gonna let you rush your main goal. Playing for a tribal farmer instead of a vault dweller means that the main character of the player is not so naive when it comes to the wasteland. This fact alone makes some of the most controversial decisions of the player’s character even more controversial, because they are not the result of naivety, but rather a trick learned after years of survival in this cruel desert.

But despite its dark connotations, Fallout 2’s universe is vibrant and charming. The game is filled with a variety of interesting characters and offers players a level unparalleled in the pre-Fallout New Vegas series. If you want to try this classic series, start with Fallout 2 and take the original.

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Date of first publication 20. November 2007
Platform Xbox 360, Microsoft Windows, PlayStation 3
Developer BioWare
Publishing house Microsoft’s game studios, electronic art

5/5

Character development

The evil adventures of Commander Shepard have been carefully documented since the release of the first game in 2007, but we couldn’t honestly place the best role-playing games at the top of the best without mentioning this gem. The mass effect decreased at a time when role-playing with elves and dwarves was still the norm, so it was really refreshing to see role-playing with deeper parameters (again, like playing with aliens and space soldiers).

Mass Effect is probably the most popular RPG in the series, as the gameplay in terms of character development is closer to the KOTOR style and the battles are more action-packed. It even uses a similar binary moral system, except that the players can be both role models (altruistic, sensitive, caring) and renegades (usually well-meaning assholes) rather than around the concepts of good and evil. Ultimately, Commander Shepard is a good guy who has the best for the galaxy and whose fate can be influenced by the player’s actions.

The cast includes a large number of convincing and well-written characters who may or may not agree with Shepherd’s acting, which can also be romantic in certain circumstances. Among them are Garrus Vakaryan, a wise and smug Turin who joins Shepard in his quest to save the galaxy; Vrex, the master of the Krogan war, who has the double disadvantage of crushing everything before his eyes; and Lyara T’Sonny, an expert in history and technology.

The Mass Effect, with its science-fiction-based universe, fascinating characters, intriguing legends and fantastic writing, is the birth of an incredible franchise. It’s not the best part of the series, but it’s a good place to start.

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Date of first publication August 1999
Platform Xbox 360, Microsoft Windows, PlayStation 3
Developer Irrational games, glass studios.
Publishing house Electronic art

4/5

Character development

System Shock 2 is not only a classic example of how action, role-playing and survival horror elements can be successfully combined into a coherent and entertaining whole, but also a game that, thanks to the gameplay we take for granted, has become a pioneer in narrative methods. One of these elements is the traversing of history by condemned audio magazines.

You move like an insect. You think like a bug. You’re an insect.

The most accurate way (and somewhat unfair because it is a year earlier than Deus Ex) to describe the shock play principle of the system is Deus Ex in space. Almost 20 years after its release, System Shock 2 is just as anxious. The dark atmosphere of an abandoned ship, the biotechnological monsters that roam the ship (a bit like Tetsuo, Iron Man) and the ruthless and evil AI SHODAN that you watch every movement, make this game one of the best horror moments in the history of video games.

No matter what skills you choose for your character and how strong you become, you’ll always feel like a worthless bug ready to be crushed by SHODAN on a whim, making System Shock 2 compulsory at least once.

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8 Deus Ex: Human revolution

Date of first publication 23. August 2011
Platform Microsoft Windows, PlayStation 3, Xbox 360, Mac OS X, Wii U
Developer Eidos Montreal
Publishing house Anix-square

4/5

Character development

Deus Ex: The invisible war had a hard time controlling the mechanics and systems that made the former so good that people were rightly sceptical when the human revolution was proclaimed in 2007. In the eyes of the fans, nothing could beat the first game. And also the human revolution, but it was so, so close.

Just like the original Deus Ex, the human revolution takes place in a cyberpunk crawling with secret organisations and conspiracies, except that the world as a forerunner is not yet in ruins. The story takes place in 2027, 25 years before Deus Ex.

The years leading up to the human revolution were marked by enormous improvements in human society, including the effective combating of global warming and the treatment of a wide range of diseases. Moreover, the standard of living has been improved by biomechanical enhancements, artificial organs that increase human performance, which is at the basis of the so-called modern renaissance. This has led to a new social divide, which has increased the number of people representing the rich upper classes of society and exiled those who do not belong to the lower classes of society. Sounds like Deus’ ex, doesn’t it?

The human revolution took the sacred formula of the first game and brought a new modern twist. The open character of the first game, the different approaches to achieve the goal and the possibilities of the game still exist, but this time in a more attractive package. Although the Human Revolution has only two fully explored centers (Detroit and Hengsha), unlike the original three (with the exception of the Freedom Islands and small areas blocked by missions), they make up for this by their enormous size. Just exploring every corner of Hengsha can devour up to 30 hours of your life.

This time the area is more crushed and denser, retaining part of the cheese and the absurdity of the original Deus Ex. Like the characters, the writing is a remarkable improvement over the original, with the protagonist Adam Jensen as one of the most exciting in recent video game history. It’s still not as good as the original, but hey, at least you can drill holes in the walls with your robot’s hands.

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NEWS OF EXCLUSIVE GAMES AND GIFTS

DELIVERED DIRECTLY TO YOUR INBOX

Date of first publication June 2001
Platform Microsoft Windows
Developer Ion storm
Publishing house Interactive Eidos

5/5

Character development

Well, here’s the problem: This game looks ugly. It’s very, very ugly. It wasn’t a technological miracle when it was first introduced to the market, and it certainly didn’t age very well. However, beneath the low graphic accuracy lies a deep and absolutely hilarious role-playing game, which took a great risk and played with the usual trophies of the genre. As you’d expect from a game developed by Ion Storm, the mastermind of Deus Ex.

The story follows the sneaky boots of Sylvester Buccelli, a former private investigator. Aptly described as a brave, arrogant and cocky 29-year-old, Sly Boots now runs his agency in a rented larder above a wretched bar after getting into trouble with the crowd. His only friends are the sarcastic robot PAL-18 and his secretary Fatima.

The setting and story of the game can be summarized as a black cyber-punk version of The Hitchhiker’s Guide to the Galaxy. Few games are written as comically as Anachronox, with a sense of humour that comes from Sly’s humble face when he finds himself in one disastrous situation after another.

The fight is turn-based, as in Final Fantasy, so you can expect a lot of depth and choice. Unfortunately, the offices of Ion Storm in Dallas were closed just a few days after the release of the game, so all plans for a sequel to the game were postponed.

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Date of first publication 9. October 2012
Platform Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
Developer Arcane Studios
Publishing house Bethesda Softworks

4/5

Character development

Okay, let’s make one thing clear: Rejection is not role play in the traditional sense. But this game is in some places so good and innovative that it should be added to our list, even at the risk of blurring the definition of role-playing games.

Dishonored is a very spooky name that distinguishes itself by its interesting and very creative steampunk universe. They play for Korvo, an imperial officer who would kill the Empress after a successful political coup organized by a rival faction. Pending a public execution in prison, Korvo visits The Outsider, a supernatural being who seeks out people in unusual situations and gives them power.

Once the alien Korvo has given supernatural powers, he (you) has two options: Either he wreaks havoc and avenges himself by abusing his abilities and killing everyone he sees, or he uses his powers to seek justice without harming a soul.

Gameplay is built around this moral binary, because players can kill anyone, either secretly or openly, or use hidden, non-lethal methods to complete the level and build their characters accordingly. The levels are relatively open and the objectives can be achieved in different ways. There are also sub-themes that are divided into levels, the end of which will somehow influence the whole story.

But the real reason we decided to add this game to our list is the legend. During the game, I couldn’t help noticing some similarities between the universe of the game and the novel from the train station on Perdido Street in Chinah Miville.

Discarded, run-down and neglected ghettos have invested in ghettos that are in stark contrast to the exuberant lifestyle of the upper social classes, political corruption and social confusion. These and many other details (revealed in letters, posters and notes throughout the game) form a very interesting universe, which has been significantly expanded in his Dishonored 2 sequel. It’s a great game with entertaining gameplay and an exciting universe. So if you haven’t played it yet, you should definitely try it.

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Date of first publication 19. October 2010
Platform Microsoft Windows, PlayStation 3, Xbox 360
Developer Obsidian Entertainment
Publishing house Bethesda Softworks

5/5

Character development

What could be better than roaming the nuclear desert in the eastern United States and killing mutants? Walk through the desolate land of the western United States with its lush and colorful vegetation and of course killing mutants.

Developed by RPG giant Obsidian, with industrial leadership and creative genius, dear Chris Avelot, Fallout: Since then, New Vegas has been one of the best titles of its kind.

Despite the fact that Fallout 3 is a decent game in itself, New Vegas is the closest modern series to mimic the freedom of choice, immersion and atmosphere of the original series developed by Interplay.

The story and scenario can be designed according to the player’s wishes. Do you want to play it as a revenge story in which you hunt down the people you left to die at the beginning of the game? You can do it. Want to roam the Nevada desert looking for prey and a chance to make money? You can do it. Want to play this game like a desert gangster? This game delivers the goods.

With freedom of choice, the fallout: New Vegas has one of the best role-playing test systems in history. Not only because of the quality of the quests themselves and their excellent spelling, but also because of the way they branch out in different directions depending on the player’s choice.

Unlike other role-playing games, which are designed to give players access to all content in a single pass, resulting in rather rough splits in narrative and gameplay (as in Skyrim, where the Thieves Guild sends you to steal an item from the personal quarters of the Mage Guild leader, even if you’ve become such a leader), New Vegas doesn’t hesitate to block content and entire quests based on the player’s choice.

There is much more to say about this great game, but suffice it to say that it is as close as possible to the atmosphere of the original series as one can feel and feel. That is, until the Obsidian Outworlds come on stage and destroy the last piece of Bethesda in the role-playing game.

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Date of first publication January 2010
Platform Microsoft Windows, Xbox 360, PlayStation 3
Developer BioWare
Publishing house Electronic art

5/5

Character development

Mass effect 2, source image : Bayover

If you think about it, Mass Effect 1 and 2 are a reflection of KOTOR 1 and 2 in terms of style progression. While the first Mass Effect was a grand and pompous tribute to the science fiction genre with so many camps and dramas, Mass Effect 2 is smaller and more personal. Does that sound familiar?

Mass Effect 2 almost plays the role of a flying film. Commander Shepard crossed the galaxy with his new ship in search of ideal candidates for a risky and effective suicide mission. It provides the necessary training, including the collection of resources, the search for equipment and the modernisation of the ship. This time the story is also more intimate as players get to know the old characters on a more personal level and learn about their fears, anxieties and reasons for joining Shepherd in his attempts to save the galaxy.

Mass Effect 2 is one of the few cases where you remove elements from an RPG instead of improving them for a better RPG. Once you start the game, it makes perfect sense. Despite its ambitious scope, the original Mass Effect, with its mix of action and role-playing elements, was perceived as a game that was unsure of its place. Mass Effect 2’s creative approach to role-playing games is best suited for high spirited and entertaining team battles. It’s definitely the best in the series.

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WARS 3 STARS: KNIGHTS OF THE FORMER REPUBLIC

Date of first publication July 2003
Platform Xbox, Windows, Mac OS X, iOS, Android…
Developer BioWare
Publishing house LucasArts

5/5

Character development

 

Star Wars: Knight of the Old Republic, source of the statue: Bayover

Imagine that: It’s 2003 and you’re looking for quality Star Wars media. Unfortunately, the terrible Star Wars: The clone war only ended last year, so we can say that the franchise is doomed for eternity. Say goodbye to well-written characters, meaningful stories and exciting practical implications. Now it’s just Anakin Skywalker groaning in the sand.

Star Wars: The Knights of the Old Republic were unique because they had a different approach. Instead of including the story in the official canon, Bioware performed thousands of years before Luke Skywalker destroyed the Death Star.

Instead of being light and family friendly, the Knights of the Old Republic are dirty and sandy – there are gangsters, motorcycle gangs, ulcers, political intrigue, social commentary and Jedi who are disappointed in the Order and the Force. It is a mature and realistic game (well, as realistic as a game about space priests and strange looking aliens) in the Star Wars universe.

Star Wars: The Knights of the Old Republic was not only the first game that allowed players to explore the vast Star Wars universe, but also the first game that allowed players to become either a good Jedi with two shoes or a ruthless Sith Lord. Although the binary system of morality lacks the nuances and subtleties of other role-playing games (the subject discussed below), it is very well thought out and meaningful in a historical context. The game contains a lot of good stuff, from excellent character development to many interesting secondary characters, including a disappointed old Jedi hermit, teenager Twilek, a weird Wooki and a genocidal misanthropic robot that would have destroyed all organic life if he had the chance. It is a very unique approach to the Star Wars universe that has not yet been selected.

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2 STAR FIGHTERS OF THE FORMER REPUBLIC 2: RELIGIOUS MEN

Date of first publication 6. December 2004
Platform Xbox, Microsoft Windows, Linux, OS X
Developer Obsidian Entertainment
Publishing house LucasArts

5/5

Character development

Star Wars: The Knights of the Old Republic, the long-awaited sequel, is in many respects objectively better than its predecessor. If the first record of the series has kept some of the rawness and splendor of the films, probably not to scare the old fans of the universe, The Knights of the Old Republic 2 has a completely different atmosphere. It’s quiet, it’s restrained, it’s philosophical. Sometimes it’s completely dark and depressing.

The story takes place five years after the events of the previous game and follows the story of a Jedi who was expelled from the Order after some questionable decisions during the wars of the Mandalorian Empire. Meanwhile, the Jedi Order has been almost completely destroyed by the Sith, and other Jedi have either given up their loyalty to the Order or fled.

What makes Cotor 2 even better than the first one? While the first KOTOR was a tribute to the Star Wars universe, the sequel was a ruthless deconstruction, with a slower pace of history that went into a small grain of the universe.

In KOTOR 2, Jedi and Sith are no longer closely related concepts of good and evil – they are two sides of the same coin, two forces that can be equally destructive to the galaxy. Central to this philosophical debate about the nature of the Force is Kreya, a former Jedi teacher known for her controversial teachings. The draw is further enriched with different characters who are neither good nor bad – but who can swing in any direction depending on the player’s actions and decisions.

KOTOR 2 is an objective improvement on its predecessor, both in a narrative and mechanical sense. However, like many Obsidian games, the development was vague and hasty, and it came out with many cut out content. Fortunately, most of the cut out content has been restored by the fan model, a must if you want to try this game.

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Date of first publication June 2000
Platform Microsoft Windows, Mac OS, PlayStation 2
Developer Ion storm
Publishing house Interactive Eidos

5/5

Character development

Deus Ex is a very strange choice, and even the most ardent fans of the game may agree with this statement. The graphics weren’t great, the sound effects are hilarious to say the least, and the story can be described as a waking dream of the craziest conspiracy theorists.

And yet, despite all its flaws (or perhaps because of those flaws?), it’s one of the greatest games ever made. No wonder Deus Ex is one of the meme’s subjects. Every time you bring it up, someone moves it. What makes this game so exciting, almost 20 years after its release?

Probably the most important legacy of Deus Ex is the systematic and evolutionary game. The gameplay is based on the craziest shots, experimenting with different movements and observing their impact on the game world. The gameplay is designed to give players infinite possibilities to manipulate and even interrupt the game, giving Deus Ex an almost infinite repetition.

The levels (Wait, maybe Liberty Island, Introductory Mission) are open and offer players many ways to approach them. Say you want to penetrate the target. You can do this:

  • Place explosives at the front door and enter the weapon.
  • Lock the side door and bypass all guards.
  • Go through the next well.
  • Learn the routes of the enemy patrols and reach your destination (and even play games) without hurting the souls.

Although Deus Ex’s plot is full of the craziest conspiracy theories (which could have been foreseen since the release of the game in 2000, shortly after the year 2000 and the end of the millennium of madness), it works because it takes place in a dark, economically and socially depressed environment. If Blade Runner and Neuromancer ever had a love child, it will eventually blossom into something like Deus Ex.

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This completes our list of the best science fiction role-playing games. What’s your favorite? Did we miss something? Talk about it in the comment section below!

 

 

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