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12 tips to be a better master of dungeons – a guide to dungeons and dragons

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Dungeons and Dragons are here to stay. The greatest role-playing game of all time has conquered the world for 40 years and inspires new passionate players every day. Fans of the table are now streaming into the D&D crowd. For all new dungeon masters we have created a detailed guide with important tips to help you improve your playing skills.

1. Don’t be afraid to write your own story.

12 tips to be a better master of dungeons – a guide to dungeons and dragons

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Conducting your own D&D campaign for your players can seem overwhelming. However, experience can be as useful as it is difficult.

If you’re just starting your career as a dungeon master, it’s a good idea to try a few pre-formulated adventures first. So you can feel the size, rhythm and other patterns in most D&D campaigns. A list of free D&D campaigns can be found here. For more information about free adventures, please visit dmsguild.com.

When you’ve had adventures, it’s time to write your own stories. The easiest way is to find a story you like outside of D&D and transfer it to Dungeons and Dragons.

Consider, for example, the use of The Lord of the Rings or even a classic epic like Beowulf as a model for your story. This will take up most of the work on your story. From that moment on, you will feel more and more at ease to create original stories.

2. Critical failures are as much fun as critical successes

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

Critical roles play an important role in Dungeons & Dragons. When a player encounters a critical point, try to make the process fun for everyone. For example, you can ask your player to describe how he will strike a critical blow, so he feels he can control his character’s ability to act. But you can also make critical failures fun for the party.

In this way, a player who makes a natural throw on an attacker can potentially touch his toe and jump on the same leg for the next turns. Using unique and creative scenarios like this one can be an easy way to maintain a sense of freshness and spontaneity.

3. Entering into a contract with the party

12 tips to be a better master of dungeons – a guide to dungeons and dragons

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When there is friction between players in a Dungeons & Dragons game, the perpetrator is often a misunderstanding. Don’t forget to register your players before you start the game.

The details of the contract may vary, but remember to add things like how the flights will be divided between the parties after the fighting, or whether players will be allowed to steal from each other. If you discuss a set of rules with the players that the whole game can agree on, you can avoid a lot of stress and friction along the way.

4. Set your rules

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

While the contract tells the party how it wants to do everything, the DM rules only apply to you. Inform your players in advance if you plan to change non-standard rules or unexpected changes in sample statistics and the like. It’s the same here: If you announce your intentions in advance, you save yourself the stress and friction along the way. Not to mention the campaign for your entire group. Early detection of your intentions is a good way for your players to judge whether or not they are on board for your game.

5. Sit down and talk to your company

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

Like almost everything else, communication is the key to a good Dungeons & Dragons game. Take the time to sit down with your players and discuss the game. Try to read the room and get a sense of everyone’s goals and expectations.

Ask each player what he hopes to learn from his D&D experience. Are your players more focused on fighting or role-playing? By asking these questions, you can get a good idea of how to serve your campaign and the overall D&D experience for your specific stakeholder group.

6. Creating a record

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

The usefulness of a new edition of the various games cannot be overestimated. It is sometimes very difficult to find time to play D&D. As a result, players sometimes don’t play for months.

Even if you play every week, the D&D game still contains a lot of information. It is therefore strongly recommended to remember the important moments of the previous game before the start of the daily campaign.

The way to make this process more fun is to walk around the room every week and ask a new player to remember the last game. Instead of repeating each game, each player may have the opportunity to interrupt his or her reflections on the most important moments of the final game.

It’s also a great way to keep your players going and involve them in the game from the start.

7. Preliminary drawing

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

It may sound boring, but it can really help you stay up to date in an exciting moment.

There are a number of dice that you will probably have to throw in each game. So you’ve probably planned more than a few fights. That’s why you know that at some point you’ll have to make initiative videos.

You need to take a break in the game so that these roles don’t spoil the mood. However, sometimes it can also be a mission. If you really want the game to develop quickly, consider browsing through some of the pictures that you know you should take during the game session in advance.

If throwing the dice for each game seems annoying, consider using this dice program to reduce effort and time.

8. You do not need to remember all the rules.

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

A lot of information can be found in Dungeons and Dragons. The incredible amount of content available in this game can sometimes seem overwhelming. Anyway, don’t worry. You don’t have to know everything.

As in all other cases, efficiency and professionalism depend on time and experience. In addition, there are a number of tools that can make your life easier from the start. The list of useful cheat sheets from, for example, the dungeon master can be found here.

And don’t be afraid to look for something. Your players don’t expect you to know everything, well, everything. It is only natural that you should often go back to different sources to verify your information.

To make the work a little smoother, try to notice when you notice that you are reviewing a certain section repeatedly. For example, if you are constantly searching in the Weapons section of the Player’s Guide, mark this page with a sticker or something similar. This allows you to quickly browse useful pages when you need them.

Also think about bookmarking or abbreviating useful sites and tools that you constantly use on the internet.

9. Taking organized notes

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

Notes play an important role in the life of a dungeon master. There’s just too much information for you or someone else to remember. So you’ll want to think about a registration system that works for you. For this purpose, here is a short list of some common strategies using notepads.

  • Classic notebook: Proven system, just make notes in your notebook or folder. At first glance, this seems the most attractive option. However, it will become increasingly difficult to keep track of all your notes as the information accumulates. If you want to use this strategy it is recommended to use a workbook with partition delimitations.
  • Check mark at: Some dungeon wizards prefer to write the minimum required information on a sticky note and then paste this information onto their DM screen. It’s certainly a more fun and creative way to take notes. However, this can become complicated when your DM screen is eventually absorbed by sticky notes.
  • Take the integer: Some prisoners prefer certain software on their phone, tablet or laptop to keep their MD room clean and tidy. If you choose this path, you should consider D&D Beyond and Digital DM.

10. Do not be afraid to use these agents

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

If this is your first time in prison, don’t worry. There seems to be a lot of information, but it will all become second nature in no time. The first thing you want to do is get the Dungeon Master’s Guide. This book contains a guide and useful information on how to become a good storyteller and, more generally, a master of the game. You can also use the sample guide for this purpose. This book contains all the necessary information about many D&D creatures.

If there is little money at the moment, you can find official rules and information here and here free of charge. You can also print the official D&D DM screens free of charge. Once you’ve found the DM screen you like, it’s time to fill in the inside of that screen. A list of useful cheat sheets that can be placed in the DM screen can be found here.

Now that you have all the information you need, you need an intelligent system to store it. Familiarize yourself with the following tools to keep your notes and the various tasks of the dungeon master clear and organized.

  • Digital DM : This service takes over many DM tasks and translates them into OneNote for an easy to use, free and extensive program.
  • Meeting computer: This service allows you to level your party zones quickly and easily.
  • Goblin Fight Club: This service is a more advanced session calculator containing lists of D&D samples.
  • A little noise: This service provides ambient sounds that can really put your players in the spotlight.
  • Download the generator : This application is a great way to let players guess at the raids they get for quests and battle encounters.
  • Drawing sheets D&D 5E : Here’s a link to all the free official PDF documents of the character sheet that you and your players need.
  • Roll 20 : This is a website that contains all free D&D 5th SRD information in an easily accessible format.
  • Dungeons and dice throw dragons: This program simulates dice, so you don’t have to do that.
  • D&D beyond : This is a unique service that makes all your works digital. However, if you want to use all the features, you will have to pay a monthly subscription fee.
  • DM Guild: Here you will find a free adventure resource for you and your players.
  • Background music : The composer Michael Gelfi is a passionate prison guard. Dissatisfied with the quality of the available D&D background music, Gelfi decided to compose his own music. On the YouTube channel you will find many great titles that you can use in your D&D game. You can also support it with Pateron.

11. Avoid taking an agent from your player characters.

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

Part of being a dungeon master is helping your players. However, you have to guide your players so that they can feel that they are in the form of an agency on their characters. After all, Dungeons & Dragons is an act of shared storytelling.

It may seem obvious at first glance, but there are many ways to take control of your players at random.

For example, don’t try to tell the players how their characters react when you’re directing. If you feel the need to tell your group that the daredevil is running over them, don’t tell your players that their characters hear the daredevil and quickly turn around to look at him. Instead, inform your players of the imminent danger and let them decide for themselves how they will react.

It may not seem like much, but over time it can have a huge impact on your party.

12. Try the alignment of the lock

12 tips to be a better master of dungeons – a guide to dungeons and dragons

Photo credits for the Coastal Wizards

This advice is not for everyone. However, many experienced detainees turn to this system at some point.

As a dungeon master, following the experience of your party can be a great challenge. After all, the dungeon master must also enjoy the game.

When you’re in the system of honour, your players can keep track of their own experiences. However, there is an even simpler solution. Try the leveling system.

The step-by-step levelling system is quite simple. As dungeon master, you just give your players the levels you think they deserve.

Instead of counting the experience of each monster killed, you can judge the progress of your group by the quests and the various impressive performances they perform each day. If they’ve done enough, give them every level.

This system is much less strict, but also much less time-consuming for any dungeon master who gradually feels overburdened.

For all your D&D needs, check out the Dungeons & Dragons – All & All D&D Guide Portal.

 

 

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